#ifndef PLAYERCHARACTER_H
#define PLAYERCHARACTER_H

#include "Comp_Mesh_Static.h"

class PlayerCharacter : public Object
{
private:

public:
	PlayerCharacter()
	{
		m_name = "PlayerCharacter";

	};
	~PlayerCharacter()
	{};

	void objectUpdate()
	{
		for(it = m_Components.begin(); it != m_Components.end(); ++it)
		{
		}
	};
};

#endif